RARE
DRAGON MONKS Points/model: 18
M WS BS S T W I A LD
Dragon Monk 5 4 4 3 4 1 5 2 8
Celestial Dragon Monk 5 4 4 3 4 1 5 3 8
Unit Size: 5+
Equipment: Hands and Feet (Hand Weapon)
Light Armor
Special Rules: Gift of Prestige
Walking the Elements: At the start of the game declare an element that this unit will begin using: Wood, Fire, Earth, Wind, or Water. At the start of each of your player turns the monks continue to walk the elements and select a new element based on their previous choice: Wood- Fire or Wind, Fire- Earth or Water, Earth- Wind or Wood, Wind- Water or Fire, Water- Wood or Earth. They may choose to leave the path by selecting a different element or continuing to use their current choice, if they do so they must pass a Leadership test or lose all benefits from Walking the Elements until the start of your next turn. Benefits:
Wood- Dragon monks gain Strider and the monks can always march
Fire- Dragon monks gain a S2 Breath Weapon and all attacks made by the monks are Flaming
Earth- Dragon monks become Unbreakable
Wind- Dragon monk close combat attacks have Killing Blow
Water- Dragon monks gain a 5+ Ward Save
Options: Great Weapon......2pts per model
Additional Hand Weapon......1pt per model
Staff (Counts as a Hand Weapon and Shield)......1pt per model
FIREWORKS BATTERY Points: 75
M WS BS S T W I A LD
Fireworks Battery - - - - 7 3 - - -
Cathayan 4 3 3 3 3 1 4 1 7
Unit Size: 1 Fireworks Batter with 3 crew
Equipment: Hand Weapon
Heavy Armor
Special Rules: Fireworks: Range Strength Special Rules
12''-48'' 1(5) Inaccurate; Panic Causer
Inaccurate- Place the template normally, and then roll the
artillery dice. If it shows a misfire, roll on the Rocket Misfire
chart. If it shows a number, move the template directly away
from the Rocket Battery along the line of fire a number of
inches equal to the number shown on the dice. Then roll for
scatter, re-rolling any misfire results.
Panic Causer- A unit hit must take a panic test.
War Rockets: Range Strength Special Rules
12''-48'' 5(5) Inaccurate (as above)
Options: War Rockets......40pts
CANNON Points: 100
M WS BS S T W I A LD
Cannon - - - - - - - - -
Cathayan 4 3 3 3 3 1 4 1 7
Unit Size: 1 Cannon with 3 crew
Equipment: Hand Weapon
Heavy Armor
Special Rules: Cannon: Range Strength Special Rules
48'' 10 Multiple Wounds (d6)
NAGA Points: 205
M WS BS S T W I A LD
Naga 8 3 0 5 5 4 6 4 9
Unit Size: 1 Naga
Special Rules: Scaly Skin (5+)
Magic Resistance (2)
Poison Attacks
Large Target
Terror
Lord of Storms: Units within 18'' suffer a -1 to all to Hit rolls. Shooting attacks that do not use ballistic skill must roll 4+ on a d6 before firing, or the shot(s) is lost.